Meshing is the process of connecting discrete point cloud data to form multiple triangles, thereby constructing a continuous mesh model.

During the meshing process, you can manually configure the number of triangles, adjust the mesh smoothness, set the percentage for removing isolated parts, and choose whether to remove spikes, fill holes, and make the model watertight.
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The higher the number of triangles, the richer the model details and textures, and the smoother the curved surfaces. However, this also results in a larger file size and longer mesh generation time.
Recommendation: For objects with a naturally smooth surface or low requirements for texture detail, you can use the default triangles setting.
Makes the model smoother. The higher the level, the smoother the result. For specific effects, refer to the Smooth tutorial.
Smooths the boundaries of the model and holes. The higher the level, the smoother the result.
Difference from "Mesh Smoothing": Mesh Smoothing affects the entire surface, while Boundary Smoothing only affects edges and the area around holes, without affecting the internal surface of the model.
For models that need to be aligned, if there is a visible seam at the boundary between two scan datasets, Boundary Smoothing can be used to reduce the difference and make the transition more natural.
Removes isolated components from the model. The larger the value, the more data are removed, but too large a value may accidentally delete small structures that should be kept.
When parts of the scanned object were not captured and data is missing, you can enable Fill Small Holes to automatically repair the incomplete mesh and close the holes.
Completely seals the scanned model so that its surface has no holes.